Blender into maker
Blender (software)
Blender 2.79
| |
Developer(s) | Blender Foundation |
---|---|
Initial release | January 1998[1] |
Stable release | 2.79b (March 22, 2018[2]) [±] |
Repository | |
Written in | C, C++, and Python |
Operating system | Linux, macOS, FreeBSD, Windows |
Size | 76.7 – 157.5 MiB (varies by operating system)[3] |
Type | 3D computer graphics software |
License | GNU General Public License v2 or later[4] |
Website | blender |
Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing and compositing. While current versions also feature an integrated game engine, the upcoming 2.8 release will remove it.[5]The Dutch animation studio NeoGeo developed Blender as an in-house application in January 1995,[6] with the primary author being company co-owner and software developer Ton Roosendaal. The name Blender was inspired by a song by Yello, from the album Baby which NeoGeo used in its showreel.[7][8] Some of the design choices and experiences for Blender were carried over from an earlier software called Traces, that Ton Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987-1991 period.[9]
NeoGeo was later dissolved and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies(NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002.[10]
On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor.[11][12] The campaign aimed for open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time) collected from the community.[13] On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free and open-source software largely developed by its community, alongside two full-time and two part-time employees employed by the Blender Institute.[14]
The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GPLv2, Blender would have been available also under the Blender License that did not require disclosing source code but required payments to the Blender Foundation. However, they never exercised this option and suspended it indefinitely in 2005.[15] Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen.[16]
The following table lists notable developments during Blender's release history:
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